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Endy - Dysilica trade route/jump range
#1
Tongue 
The route is way too lucrative considering you can access it after first jump upgrade and only 2 out of the 6 nodes you jump in can even be dangerous. I've unlocked down to naykon and ALL of the other trade routes so far are A: not as profitable and B: considerably more dangerous. Even a trade route from seejen to JC or JK is way more dangerous than ES - DY because of the swarming Rin

You could balance this trade route a few ways:
Make the jump route have sentinels in and increase the amount of sentinel bots for the area
Delete the nodes from Dy to the velic gate - removing the safe route so traders have to travel through sentinel space to ES
Lower the prices (they are in the 70's), Naykon (i've just unlocked with jump upgrade 6) is in the 50's and longer distance to trade?

I think the whole nodes/prices and jump range need rethinking because everyone is killing the sentinels which you can do from minute 1 and non of the other AI (with the exception of the second rin bots - provided its pretty much empty) are feasible progression wise

It pretty much goes like this currently, kill a few gen raiders. Discover neutral zone kill miners. find first rin - get zerged, rewards/risk garbage. Haul ass over to sentinels. Stay put fighting over scraps of Bot kills
Increase jump range to discover less rewarding AI, stay in same Sentinel area grinding, burn out competing against older more advanced players because everyone is locked in this one bot zone.

The jump range is seriously gimping everyone on options.

Just IMO
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#2
So we will revisit the trade prices, we are re ranging all the jump ranges and Ai areas, you will need jump range 8 to even see a sentinel. Next patch. Where as the other areas will open up each jump level. Will toss a picture soon as we have one.
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#3
(12-31-2018, 03:47 PM)StarReaper Wrote: So we will revisit the trade prices, we are re ranging all the jump ranges and Ai areas, you will need jump range 8 to even see a sentinel. Next patch. Where as the other areas will open up each jump level. Will toss a picture soon as we have one.

That is good news, what will happen to players who's home planet is Dy/ possibly endy station when they don't have the jump range? are you going to revert everyone to gen zone home planets?

 Ideally a new bot type every 2 levels or so would be good for progression and obvious to players they're supposed to move round the star map to progress.

Currently everyone is grinding against the bots as the xp source. Perhaps a traders mission board at planets with objectives like "Take these medical supplies from Seejen to JC, they are in desperate need of 500 medical supplies to fight the Rin Raiders" Supplies which can't be sold at planets but take up cargo space would be a great alternative for people to earn xp
You could take on multiple trade missions at once and carry multiple cargos for ships with larger cargo holds/higher cargo pilot skills to make it worth doing.
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#4
That would be cool, what about Guild specific that give you a prize but also alter your reputation with a guild?
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