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Running Patch Schedule - Notes, Bug Fixes, Changes.
#1
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Patch Schedule

 
1.    Launcher Patch 1 – Goal Never to require player to reinstall from version to version.
a.    Fix version to version control - Adjusted but will take a few version changes to test
b.    Mute Button for music.
c.     Add a Worst Case button that automatically deletes old folders and reinstall for player.
d.    Would Like a new button that reads directly from a text file or Api.
e.    Login Menu Allows Tab to Next Box
f.     Login allow Enter as well as hitting OK


2.    Game Restrictions Patch 2
a.    Players should only be able to run two clients per computer in a perfect world. Restrict it.


3.    Steam Setup Patch 2
a.    Game Needs to be approved on steam
b.    Game needs to also allow steam wallet


4.    Chat Patch 3
a.    Adjustments to Chat, sent you scribbled on screen shot. - https://imgur.com/a/kncg6C3
b.    Allow for Muting of Players
c.     Verify Guild Chat Works should work but needs to be double checked.


5.    Menu Option Changes Patch 3
a.    Gamma Changes
b.    Brightness Changes
c.     Leaderboard Changes
                                          i.    Only Display Top X
                                         ii.    Only Update Hourly
                                        iii.    Make Searchable Box to Find Player
d. Skin System


6.    Stat Adjustments Patch 3
a.    Satellite Stat Changes
                                          i.    HP
                                         ii.    Damage
                                        iii.    Repair Cost
                                        iv.    Payout
b.    Gen Crusader Changes

7.    Audio Changes Patch 4
a.    When a ship is destroyed play audio of explosion.
b.    When you are destroyed play audio of explosion.


8.    Game Research Changes Patch 4
a.    -New Guild Tech "Empire Building" - See Excel Sheet in Drop Box Limits guilds to how many planets they may occupy based on guild level.


9.    Bug and Error Fixes Patch 4
a.    Nereid Ships In Hanger Need to be re imported
b.    Helios Icons need to be added in hanger
c.     Nereid Icons need to be added in hanger
d.    Hull blocker graphic missing from hanger
e.    Rin Attacker and Destroyer Mesh is reversed.
f.     In Guild Manager “Permission Manager” permission is misspelt
g.    On Server Crash, Script that sends all players to last planet landed at.


10.  New Features Patch 5
a.    Scroll Wheel Toggles Shields/Engines up or down

c.     Jamming Device, when equipped a player must be within 20 connected nodes to show up on map. If player is outside 20 connected nodes, player just shows up as “In Galaxy”
d.    Add Convoy AI, AI consists of Convoy group full of Cargo and In The Future special guns. The Convoy goes back and forth with a heavy escort until killed, when all members of the convoy are killed the respawn timer goes off.



11.  Map adjustments Patch 6
a.    Add nodes to Gen Zone to allow AI to move around planets without getting stuck in area.
b.    Add nodes to Vel zone to allow AI to move around planets without getting stuck in area.
c.     Add nodes to neutral zone below Daynow to get rid of single path.
d.    Add nodes below Naykon to get rid of single path.


12. PDC, Chip Changes




To Do List - Will Be added to Patch Schedule Soon
BUG - When engaging an enemy, you pre click on the next enemy, the previous enemy goes bang and you lose the new bots name/hull/information.

  You have to click into space first then click again on the bot to see its information.
Text Change - Trophy Language. For example ‘250 thousand…’, when it should just be either 250 000 or 250,000. Use full digits instead of a mix of words and digits.
BUG - Miners Not Engaging Asteroids
BUG - Issue you with quests, started mining 1, looted 38 Ty from asteroids but then when completed a different quest it voided the mining quest. Found out this was due to logging off, it removes any quest data that was previously completed.
UI Change -  On the Ship HUD there should be an option (maybe in the main options) to change what you see at the bottom. Options being total exp, instead of rank exp or any other useful information.
BUG/UI Change - In the create a guild screen there isn't enough room for the digits to show clearing in ‘Send Money’ and ‘Total Cost’ boxes.
Text Change - In quests when stating what players need to do, especially mining, instead of just using the full name also use the abbreviation in brackets.
Text Change - An explanation on how to complete the quest. I have no idea how to raise the credit on the market by 2000… potentially if it's the first quest in that branch then provide a tutorial. More details
BUG - HUD not responsive when clicking on little buttons and other buttons.
AI Move - Gen Defenders need to stay within Trade Lanes

Planet Menu

Hanger:
  • Still not sure why guns are the same size as ships when you select them? (Scaling)
  • You can sell a deck when your not at your home planet, leaving you shipless.
  • When you sell a gun/misc port your selection auto adjusts to your ship, I've sold 2 ships accidentally when spamming sell, all other options (buy or equip) remains on the same item/inventory.
  • If you use the arrows on the ship select screen on a class, and swap classes they no longer work.
  • Nissus Attacker and Freighter skins need swapping (I think, poor memory on that one..).
  • Talos Attacker and Talos Destroyer skins need swapping around
  • Maybe put spaces or commas between figures to make it easier on the eye.  Im not stupid, but I have to count how many digits to work out how much things are. For example 4 500 000 or 4,500,000 instead of 4500000
  • As well as hangers 1, 2 ,3, 4, 5, 6 across the top, you could also have a list of ships in you inventory down the right hand side.  So when first entering the hanger, as you would see with a list of guns and misc pods, you could also see the 6 ships you have.

    Notification Center:
  • Personal items cannot be deleted.  Well they can but as soon as you log off and login again they return.
  • The 'Personal:' and 'Guild:' do not line up with 'System:'.
  • Send to ALL guild members at once email

    Leaderboard:
  • Remove fame column would put the leaderboard in one page instead o having to scroll right.

    Guild Control:
  • You can change the rank names in Management Structure (which is spelt wrong) but it doesn't reflect on the Rank Name under Permission Manager (which is also spelt wrong).

    Manage Guild Finances:
  • This should be where the input for putting money into your guild instead of remaining under 'Create a Guild'. Name should change from Create a Guild to different name after in a guild.
  • Quest:
  • Mentioned before about wording, instead of 25 thousand, should be 25 000 or 25,000.  Not a mixture.
  • You should be allowed to activate more than 1 quest at a time
  • Each quest should have a short description on how to actually complete the quest, this does not have to include everyday of completing it but a simple way.
  • 'Active' and 'DEACTIVATE' should be the same, either both capitals or both capitalized. Activate - Deactivate 

    Research:
  • Under Pilot Menu it should say "Pilot Research" not Personnal Upgrades
  • Under Pilot Research, it should say Research Tree, not Upgrade tree, It Should say Research Info, not Upgrade info.
  • I think the graphic needs re doing on this, and there should be an option to see all of the research (as in how many levels each on has, its time limit, and how much each costs).
  • Queue system.  I for one know there will be points throughout the game that I will be away form playing it for a while, so to be able to queue up a few research to stack would be great.  Saves wasting time and makes things more inviting and efficient.
  • It should be 'Purchase History' instead of 'Purchase Historic', same for 'Exchange Historic'.

    Planet Info:
  • You have 'Research Info' and 'Upgrade Info' at the top when it does not actually correlate to anything.
  • Mail: Make background solid, not transparent.
  • Error still exists when joining game, if you login as "starreaper" in game it says starreaper, if you login as StarReaper it says StarReaper, maybe we force caps sensitivity on login name and call it a day.

Reply
#2
Patch Schedule


1.    Launcher Patch 1 – Goal Never to require player to reinstall from version to version.
a.    Fix version to version control
b.    Mute Button for music.
c.     Add a Worst Case button that automatically deletes old folders and reinstall for player.
d.    Would Like a new button that reads directly from a text file or Api.
e.    Login Menu Allows Tab to Next Box
f.     Login allow Enter as well as hitting OK
      (i) - could we have some kind of "pop up" box that has a brief of the current patch being developed, along with the previous patch (current version). just have a little [X] to close it, maybe another option to close it until there is new   news?

2.    Game Restrictions Patch 2
a.    Players should only be able to run one client per computer in a perfect world. Restrict it.
      (i) i am all for a restriction of clients, but in this day and age, diaspora isn't exciting enough to play in just 1 instance (IMO).  




3.    Steam Setup Patch 2
a.    Game Needs to be approved on steam
b.    Game needs to also allow steam wallet


4.    Chat Patch 3
a.    Adjustments to Chat, sent you scribbled on screen shot. - https://imgur.com/a/kncg6C3
b.    Allow for Muting of Players
c.     Verify Guild Chat Works
        (i) chat is also quite hard to read when landed at a planet, can the cockpit not be adjusted to actually have the chat there? or even perhaps just a little arrow key on the very far right hand side that opens the chat box up?  even the ability to change it transparency in the chat settings (if this is already there ill be annoyed lol). I've had a look at the imgur picture and dont think it goes far enough, the different chat boxes could be made smaller, same with the  setting button.  maybe an option to change font/ text size  etc. 

5.    Menu Option Changes Patch 3
a.    Gamma Changes
b.    Brightness Changes
c.     Leaderboard Changes
                                         i.    Only Display Top X
                                        ii.    Only Update Hourly
                                       iii.    Make Searchable Box to Find Player
d. Skin System
               

6.    Stat Adjustments Patch 3
a.    Satellite Stat Changes
                                         i.    HP
                                        ii.    Damage
                                       iii.    Repair Cost
                                       iv.    Payout
b.    Gen Crusader Changes


7.    Audio Changes Patch 4
a.    When a ship is destroyed play audio of explosion.
b.    When you are destroyed play audio of explosion.


8.    Game Research Changes Patch 4
a.    -New Guild Tech "Empire Building" - See Excel Sheet in Drop Box Limits guilds to how many planets they may occupy based on guild level.


9.    Bug and Error Fixes Patch 4
a.    Nereid Ships In Hanger Need to be re imported
b.    Helios Icons need to be added in hanger
c.     Nereid Icons need to be added in hanger
d.    Hull blocker graphic missing from hanger
e.    Rin Attacker and Destroyer Mesh is reversed.
f.     In Guild Manager “Permission Manager” permission is misspelt
g.    On Server Crash, Script that sends all players to last planet landed at.


10.  New Features Patch 5
a.    Scroll Wheel Toggles Shields/Engines up or down
b.    Ability to right click player and hit track, automatically having them populate into jump window, resets each node.
c.     Jamming Device, when equipped a player must be within 20 connected nodes to show up on map. If player is outside 20 connected nodes, player just shows up as “In Galaxy”
d.    Add Convoy AI, AI consists of Convoy group full of Cargo and In The Future special guns. The Convoy goes back and forth with a heavy escort until killed, when all members of the convoy are killed the respawn timer goes off.
e.    Add Ai group right of LM, may require additional node


11.  Map adjustments Patch 6
a.    Add nodes to Gen Zone to allow AI to move around planets without getting stuck in area.
b.    Add nodes to Vel zone to allow AI to move around planets without getting stuck in area.
c.     Add nodes to neutral zone below Daynow to get rid of single path.
d.    Add nodes below Naykon to get rid of single path.


12. PDC, Chip Changes

  (i)  chip changes (never even knew these "chips" existed).  from what i've seen, this is basically leaning towards a "pay to win" setup.   will any of these "chips" have a chance to be dropped by any of the AI ?
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#3
f. Login allow Enter as well as hitting OK
(i) - could we have some kind of "pop up" box that has a brief of the current patch being developed, along with the previous patch (current version). just have a little [X] to close it, maybe another option to close it until there is new news?

- Yes. This was the plan previously and it didn't get done kind of landed on the back burner. The launcher will be connected up with the API so we can change the message at will without anything code related.

a. Players should only be able to run one client per computer in a perfect world. Restrict it.
(i) i am all for a restriction of clients, but in this day and age, diaspora isn't exciting enough to play in just 1 instance (IMO).

- Maybe will allow for 2 per PC, but this 5-6 shit is stopping.

c. Verify Guild Chat Works
(i) chat is also quite hard to read when landed at a planet, can the cockpit not be adjusted to actually have the chat there? or even perhaps just a little arrow key on the very far right hand side that opens the chat box up? even the ability to change it transparency in the chat settings (if this is already there ill be annoyed lol). I've had a look at the imgur picture and dont think it goes far enough, the different chat boxes could be made smaller, same with the setting button. maybe an option to change font/ text size etc.

- Short term no not into the cockpit. Long term yes. We actually had a new cockpit design which was sexy as all hell and maybe Pato can post a picture of it, it was just concept but we will probably move in that direction in the future. We will be making adjustments to chat to make it smaller, easier to see, and work a little more intuitive.

- 12. PDC, Chip Changes

(i) chip changes (never even knew these "chips" existed). from what i've seen, this is basically leaning towards a "pay to win" setup. will any of these "chips" have a chance to be dropped by any of the AI ?

- Funding is a must. There is no way around it we have a dev budget that is over $80-90k so far. We need to make that back, make a profit, and have money to both expand Diaspora and fund another game. That said Chips will be crazy cheap, and short term. And they are not stackable, they are a replacement to the monthly premium while in use. We need a way to make money, and people want to spend money, we just need to do it in a way that most everyone will be able to afford to participate in, and if they don't they don't get blown out. Hence the best way I could figure to do it is if you want to spend an arm and a leg to buy DC that's your choice, and for the rest of us if you want to spend 20-25 cents on better cargo hold for 4 hours your buying some time back. We aint trying to get rich over night, but I have plans for another game im dying to bring back to life, and myself is personally the largest investor in Angry Rabbit Studios and would love to see it end up being my full time everyday job. Right now my IT firm, Logtrees Timber Mill, and one additional investor fund this entire project. Sometimes we end up working our day jobs extra to be able to funnel cash on over to Diaspora. So when you get slow downs in game Dev its because there isn't money to pay Mike to focus just on just Diaspora. Which means he's taking on other projects which means if something goes wrong he has other things in front of us that literally tie up his computer. Now we are going to have him start packing from the test server so he can work on his machine and it same time.

Anyhow Smile that's my best explanation.

S.R.
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#4
Just to clarify. When you pay for the monthly package (premium) you get all the chips with that package from what I can see as I did it last night. So I had every chip @ 7%. I think that's pretty fair. Am I correct in saying this?
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#5
Yes that's the way it's working.
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#6
Results of my testing so far:

1.  After Gen Zone there really isn't anywhere to head next imo.  Reason for this.  Miner's are good 1 below Tyros as you can get exp and cash from asteroids BUT given the fact most pilots would only have minimum jump range at this point in time there is only a few nodes to choose from which will be chaos for a population of players over 2.  Especially if they don't see eye to eye.

Now in saying that I thought I will take my Arach Hunter (4 guns) from Tyros and try out the rin zone 1 down from Seejen.  Big mistake.  These bastards a little tough even for 4 guns and they shoot on sight which makes jumping into the node deadly as normally there is more than one.  Also the exp per kill is around 147exp per kill (with me being rank 5) so compare that to miner zone which has an exp range depending on the ship u kill of 100 - 500 (500 being the Shelob Behemoth Miner).

I tried to get to Velic Zone to see if that was an area a step up from Gen Zone but couldn't get there due to getting popped by Pirates (Not a newbie area to be).

What I am trying to say here is there needs to be some kind of "Bridging Zone" between Gen Zone and Rin/Miners for example.  There are 3 different ways I could see how to rectify this issue.
        A.  Make the lower end jump range to include more mining zone area's
        B.  Reduce Rin (fighters) toughness and slightly increase exp
        C.  Create a Klyn infestation (Increased presence for hunting) or new type of bot between LM - Tyros - Gen Gate 1 - Gen Gate 2 - Gen Gate 3.  **See Attached Picture**

** I had multiple people ask me where to go after Gen Zone and I really couldn't answer. SORRY ABOUT THE OLD MAP its just for illustrative purposes.

   


2.  My personal opinion is repairs should be SLIGHTLY increased.  I mean $450 for half a hull seems a little low.  See what the consensus is.

That's it for now as I am at work and have to go!

Cheers.  Butler
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#7
Lets go all 3? We were planning on adding a new Ai zone out of Gen, maybe we lower the payout of the pirates, and the rin, as well as their strength, and up the jump range a little faster.
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#8
I really think the entirety of the Miners area should be open from the first jump range. As mentioned before, if you go live on steam and have a massive influx of players you need areas that people will feel safe to mine and get exp. the two or four nodes below tyros just doesn’t suffice.

If I remember rightly the next big jump from the beginning for players used to be Rin. At the moment for me it’s miners. Miners and rin used to be on par. So maybe balance to two out to be the same.
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#9
1.91 has been released.
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#10
Just a quick thought.


1.  In hanger can we see Total Stats as they are for your current ship configuration.  So we can see base stats then once we add jumps and shields etc another column where we can see total and actual stats of current loadout?  This would be cool for comparing ships once configured.


2.  Not sure if this is fixed but its simply wrong to have to go to "create guild" once a guild is already created to send money! 


Cheers!
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