Angry Rabbit Studios
Dynamic Planet Upgrades Working Thread - Printable Version

+- Angry Rabbit Studios (http://angryrabbitstudios.com/community)
+-- Forum: Angry Rabbit Forums (http://angryrabbitstudios.com/community/forumdisplay.php?fid=1)
+--- Forum: Public Development Forum (http://angryrabbitstudios.com/community/forumdisplay.php?fid=7)
+--- Thread: Dynamic Planet Upgrades Working Thread (/showthread.php?tid=168183)



Dynamic Planet Upgrades Working Thread - StarReaper - 01-27-2019

Current Planet Upgrades

Population Management (1-9) Population Increase

Economic Advances (1-9) +1 to economic modifier

Aggressive Tax Rate (1-5) higher taxes on population of planet

------------------------------------------------------------------------------

Imperial Reach (Matching Guild Research) - Must be researched at guild level first.

- Sales tax on goods sold at the planet ( 4 Stages ) maxes out at 1%

Cost Of Doing Business (Matching Guild Research)

- Sales tax on repairs done at planet (4 stages) maxing out at 1%

Halo Of The Gods

- Guild members who kill Ai NPCs within x nodes around the planet get a 3% bonus.  (3 stages)


 


RE: Dynamic Planet Upgrades Working Thread - StarReaper - 01-27-2019

Will post more shortly, just getting the outlines up and running, currently population management is basically pay DC get more people which means more money. Great. However as we add a little more Zaz to it we would say : Population Management Level X cost a certain amount of DC + Food Supplies + Construction Material + Medical Goods + H20.